Kommissar: Vintage Cold War Board Game

Kommissar is a vintage board game by Selchow & Righter, produced in 1966. A Cold War era game, Kommissar is based on the economics of USSR – or at least how Americans imagined the economics of communist commerce worked.

The goal of the game is to flee the country, but [y]ou must also have collected enough Rubles in order to get on the plane to “retire in a warmer climate”.

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[S]paces on the board include donating and collecting Rubles, paying tax, and riding the Trans Siberia Railroad to Siberia.

When the black Kommissar piece occupies the same space as a player, the player is challenged and must produce a Party Card. If he does, the player just continues his game play. But if he does not have a Party Card, the challenged player must turn over one forbidden item and pay that item’s value as a fine to the People’s Bank.

In a particularly sly touch, instead of play progressing in a clockwise direction, it instead progresses in a counter-clockwise direction. Though that means gameplay progresses to the right, not the left.

Wait. That doesn’t make sense…

Via boingboing. Unfortunately it isn’t still in print, but copies occasionally become available on the secondary market.

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I design video games for a living, write fiction, political theory and poetry for personal amusement, and train regularly in Western European 16th century swordwork. On frequent occasion I have been known to hunt for and explore abandoned graveyards, train tunnels and other interesting places wherever I may find them, but there is absolutely no truth to the rumor that I am preparing to set off a zombie apocalypse. Nothing that will stand up in court, at least. I use paranthesis with distressing frequency, have a deep passion for history, anthropology and sociological theory, and really, really, really hate mayonnaise. But I wash my hands after the writing. Promise.

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